UX Engineer · Manchester, UK
I've been making things on screens since I was a teenager customising forum signatures and theming Tumblr blogs. That part hasn't really changed, except now I can build the blog itself!
I ended up between design and engineering mostly by accident. I got tired of handing off Figma files and watching half of what I'd drawn make it into the build, so I learned to do both. Most of my work now is on internal tools — the kind that get neglected because budgets.
I care about visual rhythm and the quiet dopamine hit when something just works.
My days split roughly half and half between Figma and the codebase. I like the range of what lands on my plate — scouting tools, documentation platforms, internal dashboards, a paywall concept for fun, a new feature from scratch. Brand-new idea or tangled inheritance, I'm useful either way. I just like having a real problem to get my teeth into.
Talk to users, align with stakeholders, surface blockers.
Define flows, key interactions, and real-life use cases.
Build accessible, modular components that scale.
Test early, share often, refine with feedback.
Collaborate closely with devs — or jump in and code it myself.